3 papers
cs.LG2026
GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection
Chaobo Jia, Ruipeng Wan, Ting Sun +5
LLM-based game generation promises to turn natural-language specifications into executable games, but progress is limited by the lack of reliable automated verification. Unlike con…
cs.AI2025
Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
Weihao Tan, Xiangyang Li, Yunhao Fang +11
We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environm…
cs.AI2025
Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents
Zihao Wang, Xujing Li, Yining Ye +24
We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approac…