activity
20222026
most citedA Deep Reinforcement Learning Blind AI in DareFightingICE

2 citations · 4 across the 10 of their papers we have counts for

collaborators

11 papers

cs.CL2026

A Large-Scale Evaluation of Role-Enhanced Zero-Shot Chain-of-Thought Prompting

Ibrahim Khan, Thai Van Nguyen, Yi Xia +5

This paper proposes Role-Enhanced Zero-Shot Chain-of-Thought (RE-ZS-CoT), a prompting framework that systematically integrates domain-specific expert roles to enhance reasoning in…

cs.AI2026

Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games

Thai Nguyen Van, Ibrahim Khan, Mury Fajar Dewantoro +3

This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning. Sound design significantly influences…

cs.HC2026

SENSE: State-aware Emotion Navigation Storytelling Engine

Yi Xia, Pablo Carrasco Velo, Mudit Paliwal +5

This paper presents SENSE, a state-aware framework for generating playable branching visual novels with multi-track emotional navigation. Integrating a state-based narrative archit…

cs.HC2026

Emoception: Selective Affective Layer Fine-Tuning of Video Vision Transformers for Player Arousal Change Recognition From Gameplay Footage

Yi Xia, Ibrahim Khan, Mury Fajar Dewantoro +2

This article proposes Selective Affective Layer Fine-Tuning (SALFT), an efficient adaptation framework for Video Vision Transformers in player arousal recognition from gameplay. To…

cs.HC2024

Enhanced DareFightingICE Competitions: Sound Design and AI Competitions

Ibrahim Khan, Chollakorn Nimpattanavong, Thai Van Nguyen +2

This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introd…

cs.SD2024

Fighting Game Adaptive Background Music for Improved Gameplay

Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong +1

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instru…

cs.NI2023

Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism

Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan +3

This paper proposes a delay mechanism to mitigate the impact of latency differences in the gRPC framework--a high-performance, open-source universal remote procedure call (RPC) fra…

cs.NI2023★ 1 cited

Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC

Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen +3

This paper presents a new communication interface for the DareFightingICE platform, a Java-based fighting game focused on implementing AI for controlling a non-player character. Th…

cs.SD2023★ 1 cited

Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach

Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong +1

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a c…

cs.LG2022★ 2 cited

A Deep Reinforcement Learning Blind AI in DareFightingICE

Thai Van Nguyen, Xincheng Dai, Ibrahim Khan +2

This paper presents a deep reinforcement learning agent (AI) that uses sound as the input on the DareFightingICE platform at the DareFightingICE Competition in IEEE CoG 2022. In th…

cs.HC2022

DareFightingICE Competition: A Fighting Game Sound Design and AI Competition

Ibrahim Khan, Thai Van Nguyen, Xincheng Dai +1

This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and…