2 citations · 4 across the 10 of their papers we have counts for
11 papers
A Large-Scale Evaluation of Role-Enhanced Zero-Shot Chain-of-Thought Prompting
Ibrahim Khan, Thai Van Nguyen, Yi Xia +5
This paper proposes Role-Enhanced Zero-Shot Chain-of-Thought (RE-ZS-CoT), a prompting framework that systematically integrates domain-specific expert roles to enhance reasoning in…
Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games
Thai Nguyen Van, Ibrahim Khan, Mury Fajar Dewantoro +3
This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning. Sound design significantly influences…
SENSE: State-aware Emotion Navigation Storytelling Engine
Yi Xia, Pablo Carrasco Velo, Mudit Paliwal +5
This paper presents SENSE, a state-aware framework for generating playable branching visual novels with multi-track emotional navigation. Integrating a state-based narrative archit…
Emoception: Selective Affective Layer Fine-Tuning of Video Vision Transformers for Player Arousal Change Recognition From Gameplay Footage
Yi Xia, Ibrahim Khan, Mury Fajar Dewantoro +2
This article proposes Selective Affective Layer Fine-Tuning (SALFT), an efficient adaptation framework for Video Vision Transformers in player arousal recognition from gameplay. To…
Enhanced DareFightingICE Competitions: Sound Design and AI Competitions
Ibrahim Khan, Chollakorn Nimpattanavong, Thai Van Nguyen +2
This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introd…
Fighting Game Adaptive Background Music for Improved Gameplay
Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong +1
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instru…
Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism
Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan +3
This paper proposes a delay mechanism to mitigate the impact of latency differences in the gRPC framework--a high-performance, open-source universal remote procedure call (RPC) fra…
Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC
Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen +3
This paper presents a new communication interface for the DareFightingICE platform, a Java-based fighting game focused on implementing AI for controlling a non-player character. Th…
Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach
Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong +1
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a c…
A Deep Reinforcement Learning Blind AI in DareFightingICE
Thai Van Nguyen, Xincheng Dai, Ibrahim Khan +2
This paper presents a deep reinforcement learning agent (AI) that uses sound as the input on the DareFightingICE platform at the DareFightingICE Competition in IEEE CoG 2022. In th…
DareFightingICE Competition: A Fighting Game Sound Design and AI Competition
Ibrahim Khan, Thai Van Nguyen, Xincheng Dai +1
This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and…