2 papers
cs.CV2024
GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting
Jiajun Huang, Shuolin Xu, Hongchuan Yu +1
We present GSDeformer, a method that enables cage-based deformation on 3D Gaussian Splatting (3DGS). Our approach bridges cage-based deformation and 3DGS by using a proxy point-clo…
cs.CV2023
Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields
Jiajun Huang, Hongchuan Yu
We propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here further comes from intuitive object selecti…