1 citations · 1 across the 1 of their papers we have counts for
2 papers
cs.CR2026
MoSign: Challenge-Response Motion-Watermark Authentication for Anonymous Virtual-Reality Users
Xujun Che, Thomas Carr, Depeng Xu +2
Social virtual reality (VR) creates a paradox. A user's body motion is a high-entropy biometric: head and hand trajectories alone re-identify users among tens of thousands with ove…
cs.CV2024★ 1 cited
Adversary-Guided Motion Retargeting for Skeleton Anonymization
Thomas Carr, Depeng Xu, Aidong Lu
Skeleton-based motion visualization is a rising field in computer vision, especially in the case of virtual reality (VR). With further advancements in human-pose estimation and ske…