6 citations · 8 across the 2 of their papers we have counts for
2 papers
cs.HC2024★ 2 cited
Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences
Katie Seaborn, Satoru Iseya, Shun Hidaka +2
Maldaimonic game experiences occur when people engage in personally fulfilling play through egocentric, destructive, and/or exploitative acts. Initial qualitative work verified thi…
cs.HC2023★ 6 cited
Meaningful play and malicious delight: Exploring maldaimonic game UX
Katie Seaborn, Satoru Iseya
Maldaimonia is a new experiential concept that refers to self-actualization and self-expression through egocentric, destructive, and/or exploitative activities. Still, it is unclea…