3 papers
cs.HC2024
How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online
Florence Smith Nicholls, Michael Cook
Massively multiplayer online (MMO) games boomed in the late 1990s to 2000s. In parallel, ethnographic studies of these communities emerged, generally involving participant observat…
cs.HC2024
Permalife Of The Archive: Archaeogaming As Queergaming
Florence Smith Nicholls
Archaeogaming and queer games studies have both grown as paradigms in the last decade. The former broadly refers to the archaeological study of games, while the later concerns the…
cs.AI2023
'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling
Florence Smith Nicholls, Michael Cook
Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied…