collaborators

9 papers

cs.HC2026

Rushed by Discomfort, Trapped by Immersion: Users' Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications

Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1

Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive pattern…

cs.CY2025

Who is Responsible When AI Fails? Mapping Causes, Entities, and Consequences of AI Privacy and Ethical Incidents

Hilda Hadan, Reza Hadi Mogavi, Leah Zhang-Kennedy +1

The rapid growth of artificial intelligence (AI) technologies has raised major privacy and ethical concerns. However, existing AI incident taxonomies and guidelines lack grounding…

cs.CL2025

The Great AI Witch Hunt: Reviewers Perception and (Mis)Conception of Generative AI in Research Writing

Hilda Hadan, Derrick Wang, Reza Hadi Mogavi +3

Generative AI (GenAI) use in research writing is growing fast. However, it is unclear how peer reviewers recognize or misjudge AI-augmented manuscripts. To investigate the impact o…

cs.HC2025

Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications

Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1

Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its m…

cs.HC2025

Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation

Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Ou…

cs.HC2025

From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition

Hilda Hadan, Sabrina Alicia Sgandurra, Leah Zhang-Kennedy +1

Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to…