2 papers
cs.CV2026
WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors
Noé Lallouet, Michael Fischer, Elie Michel
Inpainting 3D Gaussian Splatting scenes, a key challenge in 3D editing, requires generating plausible content within a masked region of 3D space. Prior approaches rely on 2D diffus…
cs.CV2024
RRM: Relightable assets using Radiance guided Material extraction
Diego Gomez, Julien Philip, Adrien Kaiser +1
Synthesizing NeRFs under arbitrary lighting has become a seminal problem in the last few years. Recent efforts tackle the problem via the extraction of physically-based parameters…