activity
20242026
collaborators

14 papers

cs.CV2026

UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models

Haiyang Zhou, Wangbo Yu, Chaoran Feng +3

The abundance of casually captured monocular videos and images on social media provides a valuable source for immersive content creation, where generating novel views from such spa…

cs.CV2026

MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction

Dehao Hao, Kaiyi Zhang, Tanghui Jia +10

High-fidelity 3D generative modeling increasingly relies on the latent diffusion paradigm, where the reconstruction quality of the underlying 3D VAE becomes a primary bottleneck. E…

cs.CV2026

AnyAct: Towards Human Reenactment of Character Motion From Video

Liuhan Chen, Lei Zhong, Jiawei Wang +6

We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself b…

cs.CV2026

DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images

Changyue Shi, Wangbo Yu, Chaoran Feng +1

Novel view synthesis (NVS) is a fundamental problem in computer vision and graphics. Recent advances in neural radiance fields (NeRF), 3D Gaussian Splatting (3DGS), and generative…

cs.CV2025

Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views

Zhankuo Xu, Chaoran Feng, Yingtao Li +5

3D Gaussian Splatting (3DGS) has emerged as a state-of-the-art method for novel view synthesis. However, its performance heavily relies on dense, high-quality input imagery, an ass…

cs.CV2025

UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinement

Tanghui Jia, Dongyu Yan, Dehao Hao +11

In this report, we introduce UltraShape 1.0, a scalable 3D diffusion framework for high-fidelity 3D geometry generation. The proposed approach adopts a two-stage generation pipelin…