collaborators

10 papers

cs.CV2026

Multi-View Face and Gesture Animation with Dynamic Gaussians

Alireza Javanmardi, Vippin Kumar Jeetmal, Christen Millerdurai +2

Creating photorealistic 3D human avatars with realistic upper-body motion remains challenging. Existing approaches either focus on the head and overlook hand gestures, or reconstru…

cs.CV2026

GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

Patrick Noras, Jun Myeong Choi, Didier Stricker +2

GAINS is a two‑stage inverse‑rendering system that combines Gaussian splatting with foundation‑model priors (depth, normals, segmentation, diffusion) to recover accurate geometry a…

cs.CV2026

EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera

Christen Millerdurai, Shaoxiang Wang, Yaxu Xie +3

Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, te…

cs.CV2026

ReLaGS: Relational Language Gaussian Splatting

Yaxu Xie, Abdalla Arafa, Alireza Javanmardi +5

Achieving unified 3D perception and reasoning across tasks such as segmentation, retrieval, and relation understanding remains challenging, as existing methods are either object-ce…

cs.CV2025

TalkingPose: Efficient Face and Gesture Animation with Feedback-guided Diffusion Model

Alireza Javanmardi, Pragati Jaiswal, Tewodros Amberbir Habtegebrial +4

Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion fr…

cs.CV2025

Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes

Shaoxiang Wang, Shihong Zhang, Christen Millerdurai +3

Despite recent advances in single-object front-facing inpainting using NeRF and 3D Gaussian Splatting (3DGS), inpainting in complex 360° scenes remains largely underexplored. This…