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cs.HC2026

Transition Techniques for Externally-Guided Multi-Scale Viewpoint Changes

Matt Gottsacker, Mengyu Chen, David Saffo +3

Extended reality (XR) is increasingly used to help users understand complex virtual environments through multiple viewpoints across different immersion levels, positions, and scale…

cs.HC2026

CrossAtlas: Evaluating Projection Techniques for Spatial Referencing in Cross-Reality Collaboration

Haoyang Yang, Chenyang Zhang, Elliott H. Faa +7

Cross-reality collaboration increasingly connects immersive and desktop users within synchronized workspaces, yet little is known about how bidirectional projection techniques betw…

cs.HC20261 cited

Challenges in Synchronous & Remote Collaboration Around Visualization

Matthew Brehmer, Maxime Cordeil, Christophe Hurter +26

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives…

cs.HC2025

TapNav: Adaptive Spatiotactile Screen Readers for Tactually Guided Touchscreen Interactions for Blind and Low Vision People

Ricardo Gonzalez, Fannie Liu, Blair MacIntyre +1

Screen readers are audio-based software that Blind and Low Vision (BLV) people use to interact with computing devices, such as tablets and smartphones. Although this technology has…

cs.HC2025

Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations

Matt Gottsacker, Mengyu Chen, David Saffo +3

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immers…