2 papers
cs.CV2025
Real-World Scene Recovery for Scattering-Degraded Images Using Spatial and Frequency Priors
Yun Liu, Tao Li, Guanghui Yue +3
Scene recovery from real-world images degraded by scattering effects, such as haze, sandstorm, underwater, and remote sensing conditions, remains a fundamental yet challenging prob…
cs.CV2024
Isotropic Gaussian Splatting for Real-Time Radiance Field Rendering
Yuanhao Gong, Lantao Yu, Guanghui Yue
The 3D Gaussian splatting method has drawn a lot of attention, thanks to its high performance in training and high quality of the rendered image. However, it uses anisotropic Gauss…