5 papers
Making Abstraction Concrete: A Design Space and Interaction Model of Abstraction in Interactive Systems
Bryan Min, Sangho Suh, Jim Hollan +1
The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as t…
ChoiceMates: Supporting Unfamiliar Online Decision-Making with Multi-Agent Conversational Interactions
Jeongeon Park, Bryan Min, Kihoon Son +3
From deciding on a PhD program to buying a new camera, unfamiliar decisions--decisions without domain knowledge--are frequent and significant. The complexity and uncertainty of suc…
Gradual Generation of User Interfaces as a Design Method for Malleable Software
Bryan Min, Peiling Jiang, Zhicheng Huang +1
AI is growing increasingly capable of automatically generating user interfaces (GenUI) from user prompts. However, designing GenUI applications that enable users to discover divers…
Feedforward in Generative AI: Opportunities for a Design Space
Bryan Min, Haijun Xia
Generative AI (GenAI) models have become more capable than ever at augmenting productivity and cognition across diverse contexts. However, a fundamental challenge remains as users…
Malleable Overview-Detail Interfaces
Bryan Min, Allen Chen, Yining Cao +1
The overview-detail design pattern, characterized by an overview of multiple items and a detailed view of a selected item, is ubiquitously implemented across software interfaces. D…