collaborators

16 papers

cs.GT2026

Learning a Game by Paying the Agents

Brian Hu Zhang, Tao Lin, Yiling Chen +1

We study the problem of learning the utility functions of no-regret learning agents in a repeated normal-form game. Differing from most prior literature, we introduce a principal w…

cs.CL2026

OpenAI GPT-5 System Card

Aaditya Singh, Adam Fry, Adam Perelman +483

This is the system card published alongside the OpenAI GPT-5 launch, August 2025. GPT-5 is a unified system with a smart and fast model that answers most questions, a deeper reason…

math.OC2026

A Polynomial-Time Algorithm for Variational Inequalities under the Minty Condition

Ioannis Anagnostides, Gabriele Farina, Tuomas Sandholm +1

Solving (Stampacchia) variational inequalities (SVIs) is a foundational problem at the heart of optimization. However, this expressivity comes at the cost of computational hardness…

cs.IR2026

Test-Time Strategies for More Efficient and Accurate Agentic RAG

Brian Zhang, Deepti Guntur, Zhiyang Zuo +7

Retrieval-Augmented Generation (RAG) systems face challenges with complex, multihop questions, and agentic frameworks such as Search-R1 (Jin et al., 2025), which operates iterative…

cs.GT2026

General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess

Brian Hu Zhang, Tuomas Sandholm

Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, an…

cs.GT2026

Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Games

Brian Hu Zhang, Ioannis Anagnostides, Tuomas Sandholm

A considerable chasm has been looming for decades between theory and practice in zero-sum game solving through first-order methods. Although a convergence rate of has long…