3 papers
cs.HC2026
LLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar Workflows
Julian Geheeb, Marvin Julian Schwarz, Daniel Dyrda +1
Game Design Pillars are natural language artifacts commonly used in game development to communicate a project's core vision and ensure a coherent player experience. Their linguisti…
cs.HC2025
Diamonds in the rough: Transforming SPARCs of imagination into a game concept by leveraging medium sized LLMs
Julian Geheeb, Farhan Abid Ivan, Daniel Dyrda +2
Recent research has demonstrated that large language models (LLMs) can support experts across various domains, including game design. In this study, we examine the utility of mediu…
cs.HC2024
PaceMaker: A Practical Tool for Pacing Video Games
Julian Geheeb, Daniel Dyrda, Sebastian Geheeb
Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and consider…