9 papers
VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors
Jimin Tang, Wenyuan Zhang, Junsheng Zhou +5
Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent eff…
DiffMagicFace: Identity Consistent Facial Editing of Real Videos
Huanghao Yin, Shenkun Xu, Kanle Shi +2
Text-conditioned image editing has greatly benefitted from the advancements in Image Diffusion Models. However, extending these techniques to facial video editing introduces challe…
GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance
Weiqi Zhang, Junsheng Zhou, Haotian Geng +4
3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometr…
4C4D: 4 Camera 4D Gaussian Splatting
Junsheng Zhou, Zhifan Yang, Liang Han +4
This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent…
VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors
Wenyuan Zhang, Chunsheng Wang, Kanle Shi +2
Unsigned distance functions (UDFs) have been a vital representation for open surfaces. With different differentiable renderers, current methods are able to train neural networks to…
PFF-Net: Patch Feature Fitting for Point Cloud Normal Estimation
Qing Li, Huifang Feng, Kanle Shi +4
Estimating the normal of a point requires constructing a local patch to provide center-surrounding context, but determining the appropriate neighborhood size is difficult when deal…