8 papers
MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery
Nanjie Yao, Junlong Ren, Wenhao Shen +1
This paper studies full-body 3D human motion recovery from head-mounted device signals. Existing diffusion-based methods often rely on global distribution matching, leading to loca…
MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
Hao Wang, Shiqi Wang, Qi Liu
Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high…
MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration
Nanjie Yao, Gangjian Zhang, Wenhao Shen +3
Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view s…
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
Jian Shu, Nanjie Yao, Gangjian Zhang +3
3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically…
Enhanced Partially Relevant Video Retrieval through Inter- and Intra-Sample Analysis with Coherence Prediction
Junlong Ren, Gangjian Zhang, Yu Hu +3
Partially Relevant Video Retrieval (PRVR) aims to retrieve the target video that is partially relevant to the text query. The primary challenge in PRVR arises from the semantic asy…
SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction
Gangjian Zhang, Jian Shu, Nanjie Yao +1
Monocular texture 3D human reconstruction aims to create a complete 3D digital avatar from just a single front-view human RGB image. However, the geometric ambiguity inherent in a…