collaborators

9 papers

cs.CV2026

MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery

Nanjie Yao, Junlong Ren, Wenhao Shen +1

This paper studies full-body 3D human motion recovery from head-mounted device signals. Existing diffusion-based methods often rely on global distribution matching, leading to loca…

cs.AI2026

VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft

Honghao Fu, Junlong Ren, Qi Chai +3

Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by…

cs.CV2025

FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

Jian Shu, Nanjie Yao, Gangjian Zhang +3

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically…

cs.CV2025

Enhanced Partially Relevant Video Retrieval through Inter- and Intra-Sample Analysis with Coherence Prediction

Junlong Ren, Gangjian Zhang, Yu Hu +3

Partially Relevant Video Retrieval (PRVR) aims to retrieve the target video that is partially relevant to the text query. The primary challenge in PRVR arises from the semantic asy…

cs.AI2025

CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks

Qi Chai, Zhang Zheng, Junlong Ren +3

Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a s…

cs.CV2025

WaMo: Wavelet-Enhanced Multi-Frequency Trajectory Analysis for Fine-Grained Text-Motion Retrieval

Junlong Ren, Gangjian Zhang, Honghao Fu +2

Text-Motion Retrieval (TMR) aims to retrieve 3D motion sequences semantically relevant to text descriptions. However, matching 3D motions with text remains highly challenging, prim…