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20242026
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cs.CV2026

Beyond Thinking: Imagining in 360 for Humanoid Visual Search

Jingdong Zhang, Yizhou Wang, Zhengzhong Tu +3

Humanoid Visual Search (HVS) requires agents to actively explore immersive 360 environments. While prior methods treat this as a monolithic task relying on cumulative, mult…

cs.CV2026

MTPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration of Dense Prediction Priors

Jingdong Zhang, Xiaohang Zhan, Lingzhi Zhang +5

Comprehensive panoramic scene understanding is critical for immersive applications, yet it remains challenging due to the scarcity of high-resolution, multi-task annotations. While…

cs.CV2026

UniSER: A Foundation Model for Unified Soft Effects Removal

Jingdong Zhang, Lingzhi Zhang, Qing Liu +12

Digital images are often degraded by soft effects such as lens flare, haze, shadows, and reflections, which reduce aesthetics even though the underlying pixels remain partially vis…

cs.CV2026

DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models

Zhengming Yu, Li Ma, Mingming He +11

Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantizati…

cs.CV2026

RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space

Zhisheng Huang, Jiahao Chen, Cheng Lin +10

Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and inp…

cs.CV2026

3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification

Jiahao Chen, Yipeng Qin, Ganlong Zhao +3

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, but its quality often degrades in real-world environments…