11 papers · 1 filter
Beyond Thinking: Imagining in 360 for Humanoid Visual Search
Jingdong Zhang, Yizhou Wang, Zhengzhong Tu +3
Humanoid Visual Search (HVS) requires agents to actively explore immersive 360 environments. While prior methods treat this as a monolithic task relying on cumulative, mult…
MTPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration of Dense Prediction Priors
Jingdong Zhang, Xiaohang Zhan, Lingzhi Zhang +5
Comprehensive panoramic scene understanding is critical for immersive applications, yet it remains challenging due to the scarcity of high-resolution, multi-task annotations. While…
UniSER: A Foundation Model for Unified Soft Effects Removal
Jingdong Zhang, Lingzhi Zhang, Qing Liu +12
Digital images are often degraded by soft effects such as lens flare, haze, shadows, and reflections, which reduce aesthetics even though the underlying pixels remain partially vis…
DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models
Zhengming Yu, Li Ma, Mingming He +11
Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantizati…
RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space
Zhisheng Huang, Jiahao Chen, Cheng Lin +10
Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and inp…
3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
Jiahao Chen, Yipeng Qin, Ganlong Zhao +3
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, but its quality often degrades in real-world environments…