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20242026
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cs.CV2026

Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction

Jiahe Li, Jiawei Zhang, Xiao Bai +4

Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked exist…

cs.CV2025

GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction

Jiahe Li, Jiawei Zhang, Youmin Zhang +4

Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are i…

cs.CV2025

InsTaG: Learning Personalized 3D Talking Head from Few-Second Video

Jiahe Li, Jiawei Zhang, Xiao Bai +3

Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training…

cs.CV2024

CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization

Jiawei Zhang, Jiahe Li, Xiaohan Yu +4

3D Gaussian Splatting (3DGS) creates a radiance field consisting of 3D Gaussians to represent a scene. With sparse training views, 3DGS easily suffers from overfitting, negatively…

cs.CV2024

TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting

Jiahe Li, Jiawei Zhang, Xiao Bai +4

Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevaili…