5 papers · 1 filter
Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction
Jiahe Li, Jiawei Zhang, Xiao Bai +4
Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked exist…
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
Jiahe Li, Jiawei Zhang, Youmin Zhang +4
Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are i…
InsTaG: Learning Personalized 3D Talking Head from Few-Second Video
Jiahe Li, Jiawei Zhang, Xiao Bai +3
Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training…
CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
Jiawei Zhang, Jiahe Li, Xiaohan Yu +4
3D Gaussian Splatting (3DGS) creates a radiance field consisting of 3D Gaussians to represent a scene. With sparse training views, 3DGS easily suffers from overfitting, negatively…
TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
Jiahe Li, Jiawei Zhang, Xiao Bai +4
Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevaili…