3 papers
cs.CV2026
TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields
Haoxuan Li, Ziya Erkoç, Daniele Sirigatti +4
We present TriFlow, a new generative approach for producing compact 3D meshes with artist-like triangle topology directly from input geometry conditions such as signed distance fie…
cs.GR2025
MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing
Haoxuan Li, Ziya Erkoc, Lei Li +4
We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addr…
cs.CV2023
SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors
Dave Zhenyu Chen, Haoxuan Li, Hsin-Ying Lee +2
We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous m…