131 citations · 190 across the 6 of their papers we have counts for
6 papers
CHAMP: Cross-domain Hybrid Architecture for Matchmaking and Prediction in Online Multi-Player Games
Kai Wang, Ge Fan, Chaoyun Zhang +2
Multiplayer Online Battle Arena (MOBA) games rely on matchmaking to maintain competitive balance. Our prior work, CUPID, framed matchmaking as an assignment re-optimization problem…
CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System
Ge Fan, Chaoyun Zhang, Kai Wang +3
The multiplayer online battle arena (MOBA) genre has gained significant popularity and economic success, attracting considerable research interest within the Human-Computer Interac…
Assess and Summarize: Improve Outage Understanding with Large Language Models
Pengxiang Jin, Shenglin Zhang, Minghua Ma +13
Cloud systems have become increasingly popular in recent years due to their flexibility and scalability. Each time cloud computing applications and services hosted on the cloud are…
QuickSkill: Novice Skill Estimation in Online Multiplayer Games
Chaoyun Zhang, Kai Wang, Hao Chen +4
Matchmaking systems are vital for creating fair matches in online multiplayer games, which directly affects players' satisfactions and game experience. Most of the matchmaking syst…
Sequence-to-point learning with neural networks for nonintrusive load monitoring
Chaoyun Zhang, Mingjun Zhong, Zongzuo Wang +2
Energy disaggregation (a.k.a nonintrusive load monitoring, NILM), a single-channel blind source separation problem, aims to decompose the mains which records the whole house electr…
DeepSpace: An Online Deep Learning Framework for Mobile Big Data to Understand Human Mobility Patterns
Xi Ouyang, Chaoyun Zhang, Pan Zhou +2
In the recent years, the rapid spread of mobile device has create the vast amount of mobile data. However, some shallow-structure models such as support vector machine (SVM) have d…