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cs.CV2026
BudSplat: Feed-forward 3D Gaussian Splatting under a Rendering Budget
Muyu Xu, Fangneng Zhan, Yu Wei +2
Feed-forward 3D Gaussian Splatting has recently emerged as a promising alternative to per-scene optimization, enabling fast novel view synthesis by predicting Gaussian primitives d…
cs.CV2026
AVSplat: Dense-View Feed-Forward 3D Gaussian Splatting with Assist-View Preconditioning
Muyu Xu, Fangneng Zhan, Yu Wei +2
Pose-free feed-forward 3D Gaussian Splatting enables novel view synthesis from uncalibrated multi-view images. Although more views should improve performance, existing methods ofte…