4 papers
AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark
Ruicong Liu, Liangyang Ouyang, Fengbo Lan +2
AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic bl…
PROWBench: Do Video Models Render What the Program Specifies?
Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai +6
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to…
KaiNinja: Extending Native 3D Generators to the Part Level
Ruihan Yu, Lian Fu, Muyao Niu +9
Native 3D generators turn one image into a single mesh. TRELLIS.2 and its peers deliver high-fidelity non-watertight geometry with materials, but the output is one fused object, wh…
WorldSculpt: Generating Compositional Worlds from Grounded Videos
Muyao Niu, Jixuan He, Ruihan Yu +9
We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of indi…