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Feng-Bo Lan

4 papers hereh-index 00 citations0 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author1

Across the 1 of 4 papers where every author was matched, so the position is known.

fields
  • cs.CV3
  • cs.GR1

identity via Semantic Scholar / OpenAlex

collaborators

4 papers

cs.CV2026

AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark

Ruicong Liu, Liangyang Ouyang, Fengbo Lan +2

AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic bl…

cs.CV2026

PROWBench: Do Video Models Render What the Program Specifies?

Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai +6

Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to…

cs.GR2026

KaiNinja: Extending Native 3D Generators to the Part Level

Ruihan Yu, Lian Fu, Muyao Niu +9

Native 3D generators turn one image into a single mesh. TRELLIS.2 and its peers deliver high-fidelity non-watertight geometry with materials, but the output is one fused object, wh…

cs.CV2026

WorldSculpt: Generating Compositional Worlds from Grounded Videos

Muyao Niu, Jixuan He, Ruihan Yu +9

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of indi…

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