collaborators

5 papers

cs.CV2026

Rethinking Asymmetry in Self-Supervised 3D Geometry Learning

Gyeongjin Kang, Freeman Cheng, Botao Ye +3

Self-supervised learning relies on asymmetry between what a model observes and what it must explain. Recent methods learn 3D geometry from unposed images by predicting cameras and…

cs.CV2026

Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction

Ziren Gong, Guo Chen, Yongjia Li +13

4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene…

cs.CV2026

OmniPoint: Universal Monocular Metric Pointcloud from Any Camera

Botao Ye, Marc Pollefeys, Ming-Hsuan Yang +1

Recovering metric 3D geometry from monocular images is a fundamental computer vision task, yet current methods remain heavily fragmented by fixed camera model assumptions and infle…

cs.CV2026

ReCoSplat: Online Feed-Forward Gaussian Splatting via Render-and-Compare

Freeman Cheng, Botao Ye, Xueting Li +3

Online novel view synthesis requires a model to reconstruct a scene causally from a stream of observations while keeping it renderable at every moment. We present ReCoSplat, an onl…

cs.CV2026

SAW-Bench: Learning Situated Awareness in the Real World

Chuhan Li, Rilyn Han, Joy Hsu +5

A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. Howeve…