4 papers
RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering
Hoang Chuong Nguyen, Renjie Wu, Jose M. Alvarez +1
Generalizable 3D Gaussian Splatting has recently emerged as an efficient approach for novel-view synthesis, enabling feed-forward synthesis from only a few input views. However, ex…
\textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction
Renjie Wu, Hongdong Li, Jose M. Alvarez +1
This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dy…
ChronoEdit: Towards Temporal Reasoning for Image Editing and World Simulation
Jay Zhangjie Wu, Xuanchi Ren, Tianchang Shen +11
Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, wh…
Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control
NVIDIA, :, Hassan Abu Alhaija +38
We introduce Cosmos-Transfer, a conditional world generation model that can generate world simulations based on multiple spatial control inputs of various modalities such as segmen…