collaborators

7 papers

cs.CV2026

Z-Order Transformer for Feed-Forward Gaussian Splatting

Can Wang, Lei Liu, Wei Jiang +1

Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative opti…

cs.GR2026

LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction

Xinhui Liu, Can Wang, Lei Liu +4

Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, p…

cs.CV2025

4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing

Lei Liu, Can Wang, Zhenghao Chen +1

Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instruc…

cs.CV2025

Versatile Video Representation via Feed-Forward 2D Gaussian Splatting Tokenization

Zhenghao Chen, Zicong Chen, Lei Liu +2

Recent video representation methods that rely on fixed-grid, patch-wise tokenization often exhibit limited versatility.Spatially, uniformly allocating a fixed number of tokens ofte…

cs.CV2025

3D Gaussian Splatting Data Compression with Mixture of Priors

Lei Liu, Zhenghao Chen, Dong Xu

3D Gaussian Splatting (3DGS) data compression is crucial for enabling efficient storage and transmission in 3D scene modeling. However, its development remains limited due to inade…

cs.CV2025

HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression

Lei Liu, Zhenghao Chen, Wei Jiang +2

In this work, we propose a novel compression framework for 3D Gaussian Splatting (3DGS) data. Building on anchor-based 3DGS methodologies, our approach compresses all attributes wi…