3 papers
cs.CV2026
Z-Order Transformer for Feed-Forward Gaussian Splatting
Can Wang, Lei Liu, Wei Jiang +1
Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative opti…
cs.GR2026
LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
Xinhui Liu, Can Wang, Lei Liu +4
Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, p…
cs.CV2025
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
Lei Liu, Can Wang, Zhenghao Chen +1
Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instruc…