11 papers
3DSS: 3D Surface Splatting for Inverse Rendering
Mae Younes, Adnane Boukhayma
We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is th…
D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations
Antoine Dumoulin, Adnane Boukhayma, Laurence Boissieux +3
We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical c…
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
Kelian Baert, Mae Younes, Francois Bourel +2
Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effe…
MUKA: Multi Kernel Audio Adaptation Of Audio-Language Models
Reda Bensaid, Amine Ouasfi, Yassir Bendou +4
Multimodal foundation models have demonstrated impressive generalization capabilities, yet efficiently adapting them to new tasks in a few-shot setting remains a critical challenge…
TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting
Mae Younes, Adnane Boukhayma
Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenario…
Anti-Aliased 2D Gaussian Splatting
Mae Younes, Adnane Boukhayma
2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy…