activity
20242026
collaborators

11 papers

cs.GR2026

3DSS: 3D Surface Splatting for Inverse Rendering

Mae Younes, Adnane Boukhayma

We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is th…

cs.CV2026

D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations

Antoine Dumoulin, Adnane Boukhayma, Laurence Boissieux +3

We present a method to dynamically deform 3D garments, in the form of a 3D polygon mesh, based on body shape, motion, and physical cloth material properties. Considering physical c…

cs.CV2026

GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars

Kelian Baert, Mae Younes, Francois Bourel +2

Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effe…

cs.SD2026

MUKA: Multi Kernel Audio Adaptation Of Audio-Language Models

Reda Bensaid, Amine Ouasfi, Yassir Bendou +4

Multimodal foundation models have demonstrated impressive generalization capabilities, yet efficiently adapting them to new tasks in a few-shot setting remains a critical challenge…

cs.GR2025

TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting

Mae Younes, Adnane Boukhayma

Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenario…

cs.GR2025

Anti-Aliased 2D Gaussian Splatting

Mae Younes, Adnane Boukhayma

2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy…