5 papers
3DSS: 3D Surface Splatting for Inverse Rendering
Mae Younes, Adnane Boukhayma
We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is th…
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
Kelian Baert, Mae Younes, Francois Bourel +2
Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effe…
TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting
Mae Younes, Adnane Boukhayma
Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenario…
Anti-Aliased 2D Gaussian Splatting
Mae Younes, Adnane Boukhayma
2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy…
Sparfels: Fast Reconstruction from Sparse Unposed Imagery
Shubhendu Jena, Amine Ouasfi, Mae Younes +1
We present a method for Sparse view reconstruction with surface element splatting that runs within 3 minutes on a consumer grade GPU. While few methods address sparse radiance fiel…