10 papers
PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting
Adil Qureshi, Dongki Jung, Jaehoon Choi +1
We present PanoPlane, an approach for high-fidelity sparse-view indoor novel view synthesis that reconstructs closed room geometry via panoramic scene completion. Unlike perspectiv…
Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation
Samarth Chopra, Jing Liang, Gershom Seneviratne +5
We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segment…
Wid3R: Wide Field-of-View 3D Reconstruction via Camera Model Conditioning
Dongki Jung, Jaehoon Choi, Adil Qureshi +3
We present Wid3R, a feed-forward neural network for multi-view visual geometry reconstruction that supports wide field-of-view camera models. Unlike existing methods that assume re…
SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting
Yonghan Lee, Tsung-Wei Huang, Shiv Gehlot +3
Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry…
MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency
Dongki Jung, Jaehoon Choi, Yonghan Lee +3
Monocular 3D foundation models offer an extensible solution for perception tasks, making them attractive for broader 3D vision applications. In this paper, we propose MoRe, a train…
RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization
Dongki Jung, Jaehoon Choi, Yonghan Lee +1
The increasing use of 360 images across various domains has emphasized the need for robust depth estimation techniques tailored for omnidirectional images. However, obtaining large…