3 papers
cs.CV2026
PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models
Fan Fei, Jiajun Tang, Fei-Peng Tian +2
We present PacTure, a novel framework for generating physically-based rendering (PBR) material textures for an untextured 3D mesh from a text description. Existing 2D generation-ba…
cs.AR2025
No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
Linye Wei, Jiajun Tang, Fan Fei +3
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3…
cs.CV2024
DreamPolish: Domain Score Distillation With Progressive Geometry Generation
Yean Cheng, Ziqi Cai, Ming Ding +5
We introduce DreamPolish, a text-to-3D generation model that excels in producing refined geometry and high-quality textures. In the geometry construction phase, our approach levera…