collaborators

6 papers

cs.CV2026

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…

cs.CV2026

MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

Di Luo, Shuhui Yang, Mingxin Yang +6

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generati…

cs.CV2025

Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets

Team Hunyuan3D, :, Bowen Zhang +17

Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning…

cs.CV2025

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

Zebin He, Mingxin Yang, Shuhui Yang +8

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…

cs.CV2025

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

Zeqiang Lai, Yunfei Zhao, Haolin Liu +23

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages…

cs.CV2025

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…