collaborators

9 papers

cs.CV2026

Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos

Yubo Zhao, Yujin Chai, Yunao Dong +4

Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can…

cs.CV2026

CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos

Chengfeng Zhao, Jiazhi Shu, Yubo Zhao +7

In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistenc…

cs.CV2026

UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation

Chengfeng Zhao, Junbo Qi, Yulou Liu +6

Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these me…

cs.CV2026

GO-Renderer: Generative Object Rendering with 3D-aware Controllable Video Diffusion Models

Zekai Gu, Shuoxuan Feng, Yansong Wang +6

Reconstructing a renderable 3D model from images is a useful but challenging task. Recent feedforward 3D reconstruction methods have demonstrated remarkable success in efficiently…

cs.CV2026

Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels

Jiahao Lu, Jiayi Xu, Wenbo Hu +5

Estimating the 3D trajectory of every pixel from a monocular video is crucial and promising for a comprehensive understanding of the 3D dynamics of videos. Recent monocular 3D trac…

cs.CV2026

UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass

Mengfei Li, Peng Li, Zheng Zhang +9

We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotat…