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20062026
most citedVeering triangulations admit strict angle structures

20 citations · 87 across the 32 of their papers we have counts for

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11 papers · 1 filter

math.HO2022

A mathematical overview and some applications of gear design

Elisabetta A. Matsumoto, Henry Segerman

In this paper we give a brief overview of the geometry of involute gears, from a mathematical more than an engineering perspective. We also list some of the many variant geared mec…

math.HO2020★ 5 cited

Non-Euclidean Virtual Reality III: Nil

Rémi Coulon, Elisabetta A. Matsumoto, Henry Segerman +1

We describe a method of rendering real-time scenes in Nil geometry, and use this to give an expository account of some interesting geometric phenomena. You can play around with the…

math.HO2020★ 4 cited

Non-Euclidean Virtual Reality IV: Sol

Rémi Coulon, Elisabetta A. Matsumoto, Henry Segerman +1

This article presents virtual reality software designed to explore the Sol geometry. The simulation is available on 3-dimensional.space/sol.html

math.HO2017★ 1 cited

Non-euclidean virtual reality II: explorations of

Vi Hart, Andrea Hawksley, Elisabetta A. Matsumoto +1

We describe our initial explorations in simulating non-euclidean geometries in virtual reality. Our simulation of the product of two-dimensional hyperbolic space with one-dimension…

math.HO2017★ 1 cited

Non-euclidean virtual reality I: explorations of

Vi Hart, Andrea Hawksley, Elisabetta A. Matsumoto +1

We describe our initial explorations in simulating non-euclidean geometries in virtual reality. Our simulations of three-dimensional hyperbolic space are available at http://h3.hyp…

math.HO2016

Conformally correct tilings

Saul Schleimer, Henry Segerman

We discuss the art and science of producing conformally correct euclidean and hyperbolic tilings of compact surfaces. As an example, we present a tiling of the Chmutov surface by h…

math.HO2015

Visualizing Hyperbolic Honeycombs

Roice Nelson, Henry Segerman

We explore visual representations of tilings corresponding to Schläfli symbols. In three dimensions, we call these tilings "honeycombs". Schläfli symbols encode, in a very efficien…

math.HO2015★ 2 cited

Hypernom: Mapping VR Headset Orientation to S^3

Vi Hart, Andrea Hawksley, Henry Segerman +1

Hypernom is a virtual reality game. The cells of a regular 4D polytope are radially projected to S^3, the sphere in 4D space, then stereographically projected to 3D space where the…

math.HO2014★ 1 cited

The Quaternion Group as a Symmetry Group

Vi Hart, Henry Segerman

We briefly review the distinction between abstract groups and symmetry groups of objects, and discuss the question of which groups have appeared as the symmetry groups of physical…

math.HO2013

Triple gear

Saul Schleimer, Henry Segerman

A relatively common sight in graphic designs is a planar arrangement of three gears in contact. However, since neighboring gears must rotate in opposite directions, none of the gea…

math.HO2012

Sculptures in S^3

Saul Schleimer, Henry Segerman

We construct a number of sculptures, each based on a geometric design native to the three-dimensional sphere. Using stereographic projection we transfer the design from the three-s…