5 citations · 12 across the 8 of their papers we have counts for
5 papers · 1 filter
Non-Euclidean Virtual Reality III: Nil
Rémi Coulon, Elisabetta A. Matsumoto, Henry Segerman +1
We describe a method of rendering real-time scenes in Nil geometry, and use this to give an expository account of some interesting geometric phenomena. You can play around with the…
Non-Euclidean Virtual Reality IV: Sol
Rémi Coulon, Elisabetta A. Matsumoto, Henry Segerman +1
This article presents virtual reality software designed to explore the Sol geometry. The simulation is available on 3-dimensional.space/sol.html
Non-euclidean virtual reality II: explorations of
Vi Hart, Andrea Hawksley, Elisabetta A. Matsumoto +1
We describe our initial explorations in simulating non-euclidean geometries in virtual reality. Our simulation of the product of two-dimensional hyperbolic space with one-dimension…
Non-euclidean virtual reality I: explorations of
Vi Hart, Andrea Hawksley, Elisabetta A. Matsumoto +1
We describe our initial explorations in simulating non-euclidean geometries in virtual reality. Our simulations of three-dimensional hyperbolic space are available at http://h3.hyp…
Triple gear
Saul Schleimer, Henry Segerman
A relatively common sight in graphic designs is a planar arrangement of three gears in contact. However, since neighboring gears must rotate in opposite directions, none of the gea…