3 papers
cs.CV2026
Learn2Splat: Extending the Horizon of Learned 3DGS Optimization
Naama Pearl, Stefano Esposito, Haofei Xu +6
3D Gaussian Splatting (3DGS) optimization is most commonly performed using standard optimizers (Adam, SGD). While stable across diverse scenes, standard optimizers are general-purp…
cs.CV2026
ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives
BartÅomiej Baranowski, Stefano Esposito, Patricia GschoÃmann +2
3D Gaussian Splatting (3DGS) achieves state-of-the-art image quality and real-time performance in novel view synthesis but often suffers from a suboptimal spatial distribution of p…
cs.CV2025
Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes
Stefano Esposito, Anpei Chen, Christian Reiser +7
High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy ge…