activity
20242026
collaborators

6 papers

cs.CV2026

WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

Jichen Hu, Jiawei Guo, Jiazhong Cen +3

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static mon…

cs.GR2026

UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars

Xiaoyu Zhan, Xinyu Fu, Chenghao Yang +9

Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either…

cs.CV2025

Dereflection Any Image with Diffusion Priors and Diversified Data

Jichen Hu, Chen Yang, Zanwei Zhou +4

Reflection removal of a single image remains a highly challenging task due to the complex entanglement between target scenes and unwanted reflections. Despite significant progress,…

cs.CV2025

Segment Any 3D Gaussians

Jiazhong Cen, Jiemin Fang, Chen Yang +4

This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input,…

cs.CV2024

Realistic Surgical Simulation from Monocular Videos

Kailing Wang, Chen Yang, Keyang Zhao +2

This paper tackles the challenge of automatically performing realistic surgical simulations from readily available surgical videos. Recent efforts have successfully integrated phys…

cs.CV2024

GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting

Chen Yang, Sikuang Li, Jiemin Fang +5

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However…