3 papers
cs.GR2026
A Single Atlas is All You Need: Decoder-Side Gaussian Splatting for Immersive Video
Dawid Mieloch, Stuart Perry
Immersive video delivery is bottlenecked by pixel-rate constraints, making the transmission of high-resolution depth maps or explicit 3D volumetric data expensive. Decoder-Side Dep…
cs.CV2025
ReviveDiff: A Universal Diffusion Model for Restoring Images in Adverse Weather Conditions
Wenfeng Huang, Guoan Xu, Wenjing Jia +2
Images captured in challenging environments--such as nighttime, smoke, rainy weather, and underwater--often suffer from significant degradation, resulting in a substantial loss of…
cs.CV2025
ProDAT: Progressive Density-Aware Tail-Drop for Point Cloud Coding
Zhe Luo, Wenjing Jia, Stuart Perry
Three-dimensional (3D) point clouds are becoming increasingly vital in applications such as autonomous driving, augmented reality, and immersive communication, demanding real-time…