1 citations · 1 across the 3 of their papers we have counts for
3 papers
cs.GR2026
MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting
Hao Zhang, Ang Li, Boyan Du +6
We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gau…
cs.GR2026
PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
Junke Zhu, Hao Zhang, Yutian Zhu +6
Ray tracing enables 3D Gaussian fields to serve as a representation for physically based light transport. Faithful inverse rendering requires forward rendering and backward optimiz…
cs.CV2024★ 1 cited
Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Images
Zhangjin Huang, Zhihao Liang, Haojie Zhang +2
Multi-view surface reconstruction is an ill-posed, inverse problem in 3D vision research. It involves modeling the geometry and appearance with appropriate surface representations.…