10 papers
WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models
Bohai Gu, Yueyang Yuan, Taiyi Wu +9
Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors. Post-training methods such as reinforcement learnin…
RedFlow: Redirect Failure into Action-Level Corrections for Flow-matching VLA Policy
Zhengyang Yan, Junhao Li, Fangqi Zhu +6
RedFlow is an offline reinforcement learning framework that turns failure experiences into action-level corrective supervision for flow-matching vision‑language‑action policies, im…
JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid
Peidong Liu, Yongce Liu, Songyan Guo +34
JoyAI-Sim is a toolchain that connects real robots, simulation, and human demonstrations to enable scalable evaluation and generation of robot training data using calibrated digita…
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
Bohai Gu, Taiyi Wu, Yueyang Yuan +9
Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continua…
3D Generation for Embodied AI and Robotic Simulation: A Survey
Tianwei Ye, Yifan Mao, Minwen Liao +6
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D gener…
VisionCreator-R1: A Reflection-Enhanced Native Visual-Generation Agentic Model
Jinxiang Lai, Wenzhe Zhao, Zexin Lu +7
Visual content generation has advanced from single-image to multi-image workflows, yet existing agents remain largely plan-driven and lack systematic reflection mechanisms to corre…