activity
20232026
most citedUniversal Humanoid Motion Representations for Physics-Based Control

4 citations · 4 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2026

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and vir…

cs.RO2024

Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

Zhengyi Luo, Jinkun Cao, Sammy Christen +3

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexte…

cs.CV2024

Real-Time Simulated Avatar from Head-Mounted Sensors

Zhengyi Luo, Jinkun Cao, Rawal Khirodkar +4

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-m…

cs.CV2024

RoHM: Robust Human Motion Reconstruction via Diffusion

Siwei Zhang, Bharat Lal Bhatnagar, Yuanlu Xu +4

We propose RoHM, an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train…

cs.CV2023★ 4 cited

Universal Humanoid Motion Representations for Physics-Based Control

Zhengyi Luo, Jinkun Cao, Josh Merel +4

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids…