collaborators

7 papers

cs.LG2026

Outcome-Guided On-Policy Self-Distillation

ZheXu Wang, Mao-Lin Luo, Yankun Hong +6

On-policy self-distillation (OPSD) provides denser token-level supervision and better computational efficiency than Reinforcement Learning with Verifiable Rewards (RLVR). However,…

cs.AI2026

Learning Process Rewards via Reasoning State Propagation

Kai Gan, Zi-Hao Zhou, Bo Ye +3

Process reward models (PRMs) have demonstrated notable effectiveness in test-time scaling and reinforcement learning by providing fine-grained signals for evaluating intermediate r…

cs.LG2026

RL Forgets! Towards Continual Policy Optimization

Mao-Lin Luo, Zhe-Xu Wang, Zi-Hao Zhou +4

Continual post-training is becoming a central paradigm for adapting vision-language models to evolving tasks. Recent studies report that reinforcement learning is less prone to for…

cs.CV2026

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Zizhao Tong, Yeying Jin, Hongfeng Lai +11

Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…

cs.CV2026

TIE: Time Interval Encoding for Video Generation over Events

Zhilei Shu, Shangwen Zhu, Zihang Liang +10

Director-style prompting, robotic action prediction, and interactive video agents demand temporal grounding over concurrent events -- a regime in which 68% of general clips and ove…

cs.CV2026

DySink: Dynamic Frame Sinks for Autoregressive Long Video Generation

Bo Ye, Xinyu Cui, Jian Zhao +2

Autoregressive long video generation often adopts bounded-memory streaming for efficiency, typically combining local windows for short-term continuity with static early-frame sinks…

cs.CV2026

Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models

Shangwen Zhu, Qianyu Peng, Zhao Pu +12

Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace th…