3 citations · 3 across the 3 of their papers we have counts for
4 papers
ϕ-RIE: From Photorealistic Reconstruction to Interactive Environments
Runyi Yang, Deheng Zhang, Xiaoye Wang +6
3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation…
LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians
Runyi Yang, Deheng Zhang, Xiaoye Wang +6
Language Gaussian fields implicitly assume that the primitive carrying semantics remains identifiable across views. This assumption breaks in scalable anchor-decoded representation…
CoVStream: Edge-Cloud Collaboration for Understanding of Long Video Streams
Xu Liu, Guikun Chen, Zihao Yan +2
Long, continuous video streams are an increasingly critical driver of multimedia intelligence. Existing efforts often handle long videos with a sample-encode-reason approach using…
KernelGPA: A Globally Optimal Solution to Deformable SLAM in Closed-form
Fang Bai, Kanzhi Wu, Adrien Bartoli
We study the generalized Procrustes analysis (GPA), as a minimal formulation to the simultaneous localization and mapping (SLAM) problem. We propose KernelGPA, a novel global regis…