activity
20232026
most citedDistributed Simultaneous Localisation and Auto-Calibration using Gaussian Belief Propagation

11 citations · 11 across the 4 of their papers we have counts for

collaborators

6 papers

cs.GR2026

Rendering 3D Gaussians on a Graph Processor

Nicholas Fry, Ignacio Alzugaray, Mark Pupilli +2

We present the first implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU), comprising 1,472 independent tiles with only on-chip SRAM; constraints that…

cs.CV2026

Triangle Splatting SLAM

Nicholas Fry, Eric Dexheimer, Kirill Mazur +2

We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synth…

cs.CV2026

PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation

Shinjeong Kim, Ignacio Alzugaray, Callum Rhodes +2

Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redund…

cs.CV2026

MLP Splatting: Object-Centric Neural Fields

Shinjeong Kim, Yuzhou Cheng, Xin Kong +2

3D representations are fundamental to scene rendering, understanding, and interaction. Recent approaches, such as 3D Gaussian Splatting and Neural Radiance Fields, achieve impressi…

cs.RO202411 cited

Distributed Simultaneous Localisation and Auto-Calibration using Gaussian Belief Propagation

Riku Murai, Ignacio Alzugaray, Paul H. J. Kelly +1

We present a novel scalable, fully distributed, and online method for simultaneous localisation and extrinsic calibration for multi-robot setups. Individual a priori unknown robot…

cs.CV2023

Gaussian Splatting SLAM

Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly +1

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilis…