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cs.CV2026
SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting
Zhang Chen, Shuai Wan, Fuzheng Yang +3
3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive prim…
cs.CV2026
REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance
Zhang Chen, Shuai Wan, Mengting Yu +2
Existing pruning methods for 3D Gaussian splatting (3DGS) suffer from either severe quality degradation or prohibitive computational overhead. In this paper, we propose REFINE, a h…