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cs.CV2026
ULIFLOW: Unified Latent Human-Object Interaction Flow
Wenqi Cai, Chunzhi Gu, Weichen Zhou +5
Text-conditioned 3D human--object interaction (HOI) generation remains challenging because individually plausible human and object motions do not necessarily form a coherent intera…
cs.CV2026
Learning Emotion from Motion: Kinetic Multi-Stream Skeleton Modeling with Metadata-Conditioned Weak Label Distributions
Sosuke Suzuki, Yijin Wei, Koichiro Kamide +3
Skeleton-based emotion recognition from body motion remains challenging because emotional expressions are often characterized by subtle dynamic and relational motion cues, and hard…