2 papers
cs.CV2026
3dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting
Shicheng Cai, Hao Zhang, Dong Dai +3
Does high image fidelity imply readable screen content in 3D Gaussian Splatting (3DGS)? We introduce 3DGS-SC, a controlled static screen-content dataset and benchmark for examining…
cs.CV2026
QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting
Shizeng Jiang, Hao Zhang, Xuerui Ma +2
3D Gaussian Splatting (3DGS) achieves high-quality real-time rendering by representing a scene with a large collection of anisotropic Gaussian primitives. However, complex scenes o…