activity
20242026
collaborators

7 papers

cs.CV2026

GRLoc: Geometric Representation Regression for Visual Localization

Changyang Li, Xuejian Ma, Lixiang Liu +3

Absolute Pose Regression (APR) has emerged as a compelling paradigm for visual localization. However, APR models typically operate as black boxes, directly regressing a 6-DoF pose…

cs.CV2026

FluSplat: Sparse-View 3D Editing without Test-Time Optimization

Haitao Huang, Shin-Fang Chng, Huangying Zhan +2

Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-an…

cs.CV2026

FAST3DIS: Feed-forward Anchored Scene Transformer for 3D Instance Segmentation

Changyang Li, Xueqing Huang, Shin-Fang Chng +3

While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a d…

cs.CV2025

ActiveGAMER: Active GAussian Mapping through Efficient Rendering

Liyan Chen, Huangying Zhan, Kevin Chen +4

We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional N…

cs.GR2025

RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting

Zhan Li, Huangying Zhan, Changyang Li +2

Hyperparameter tuning in 3D Gaussian Splatting (3DGS) is a labor-intensive and expert-driven process, often resulting in inconsistent reconstructions and suboptimal results. We pro…

cs.CV2025

PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields

Zheng Chen, Qingan Yan, Huangying Zhan +7

Identifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simpli…