2 citations · 2 across the 3 of their papers we have counts for
4 papers
SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming
Muhammad Talha, William Gordon, Sajid Umair +3
Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant chal…
TDMD: A Database for Dynamic Color Mesh Subjective and Objective Quality Explorations
Qi Yang, Joel Jung, Timon Deschamps +2
Dynamic colored meshes (DCM) are widely used in various applications; however, these meshes may undergo different processes, such as compression or transmission, which can distort…
GeodesicPSIM: Predicting the Quality of Static Mesh with Texture Map via Geodesic Patch Similarity
Qi Yang, Joel Jung, Xiaozhong Xu +1
Static meshes with texture maps have attracted considerable attention in both industrial manufacturing and academic research, leading to an urgent requirement for effective and rob…
TSMD: A Database for Static Color Mesh Quality Assessment Study
Qi Yang, Joel Jung, Haiqiang Wang +2
Static meshes with texture map are widely used in modern industrial and manufacturing sectors, attracting considerable attention in the mesh compression community due to its huge a…