collaborators

6 papers

cs.GR2026

Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance

Soojin Choi, Seokhyeon Hong, Chaelin Kim +3

Retargeting motion across characters with varying body shapes while preserving interaction semantics, such as self-contact and near-body proximity, remains a challenging problem. W…

cs.CV2026

Deep Learning Based Facial Retargeting Using Local Patches

Yeonsoo Choi, Inyup Lee, Sihun Cha +3

In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retarge…

cs.GR2025

FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields

Kwan Yun, Chaelin Kim, Hangyeul Shin +1

Recent 3D face editing methods using masks have produced high-quality edited images by leveraging Neural Radiance Fields (NeRF). Despite their impressive performance, existing meth…

cs.CV2025

SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing

Seokhyeon Hong, Chaelin Kim, Serin Yoon +3

Text-driven motion generation has advanced significantly with the rise of denoising diffusion models. However, previous methods often oversimplify representations for the skeletal…

cs.GR2025

ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior

Seokhyeon Hong, Soojin Choi, Chaelin Kim +2

Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and mes…

cs.GR2025

AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models

Kwan Yun, Seokhyeon Hong, Chaelin Kim +1

Despite recent advancements in learning-based motion in-betweening, a key limitation has been overlooked: the requirement for character-specific datasets. In this work, we introduc…